Description

Central Limit Theorem is a survival shooter where the aim is to protect the core for as long as possible from the shapes attacking it. It's a quick, simple, stressful, high-score shooter designed to be played between other, more substantial games. Each enemy starts with a unique behaviour (they can shoot, weave, or orbit) and they each leave a different coloured ink on the playfield. When another enemy crosses this ink later it will learn the behaviours of those that went before. The more ink, the more difficult the game becomes!

History

Central Limit Theorem started out as a way of taking a break from a larger, more complex project. I couldn't get along to the Global Game Jam 2018 (#GGJ18), but I decided to create something within the same time frame. The theme was 'transmission', so I allowed enemies to transmit their behaviours to each other via ink! As an experiment, I recorded videos of every step of the process during the GGJ and uploaded them to Twitter in order to chart the game's progress. Since then loads of new features and polish have been added to Cental Limit Theorem to get it ready to release!

Features

  • Highly replayable arcade high-score chasing gameplay
  • Quick (sub-five-minute) rounds for that 'just one more go' feeling
  • Hyper-colourful presentation where every action leaves ink on the play area
  • Emergent gameplay as enemies learn from the ink of those that went before
  • The longer a player survives, the more complex the enemy behaviour becomes
  • Dedicated photo button to save the chaotic results of a good run
  • Playable with a cool custom alt-controller set up! (see the video below)

Videos

TrailerYouTube

The Latest Version of the Central Limit Theorem Alt Controller (enclosure coming soon!)YouTube

First Version of the Central Limit Theorem Alt Controller in play!YouTube

Images

Widgets

Awards & Recognition

  • "IDGA Scotland Community Choice Award - Edinburgh Winner" Central Limit Theorem, IGDA Scotland Game Jam Play Party Edinburgh, 22 February, 2018
Release Blog Post
The blog post through which this game was released is available at amicableanimal.itch.io.

About Amicable Animal

Boilerplate
I am Amicable Animal: part-time lecturer, part-time games developer, full-time tea drinker. I love combining old-school mechanics with minimalist, modern game design, to create puzzling, neon-infused worlds for players to explore. Lately I've been experimenting with alt-controllers, too!
More information
More information on Amicable Animal, our logo & relevant media are available here.