Description
Decypher strange computers, unravel modified tape players, and unlock impossible doors. Point and click your way around a mysterious basement in this challenging escape room game! Can you uncover what secrets are hiding in the dark when even time and space are against you? Players discover a dark basement lost to time and are tasked with decyphering what went on in there, how one person's obession rippled out into the wider world, and maybe (just maybe) how to fix the mistakes of the past/future. CRT7 is the follow-up to the Scottish BAFTA award-winning SOLAS 128. It is a passion project of a solo developer, made with the help of some kind friends.
History
During the launch of SOLAS 128, I suffered from severe burnout brought on by the tight deadlines and working a full-time job during its development. This stopped me creating for almost a year as I tried to come to terms with what had happened. I came to realise that the obsession of creating it had hurt me more than he realised, and about the potential power (both positive and destructive) of creativity. At the same time, creeping environmental dread was becoming more potent and the idea of a game exploring both of these areas was born. What does power mean to people, both literally and metaphorically, and how can both be harnessed, or abused? In CRT7, the player's job is to explore a dark basement, and figure out what an obessive scientist was trying to create within it. Soon players will realise something has gone badly wrong there, and that it is up to them to fix it.
Features
- Procedurally generated music which reacts to you playing
- A dark narrative about creation and regret to piece together
- At least one (1) fully rendered 3D room to explore
- Strange retro devices to prod and poke
- A state-of-the-art (for 2010) in-game phone with hint system
- A challenging mystery for fans of escape rooms
- An immersive creepy atmosphere with no jump scares
- Accessibility Features:
- No reliance on colour alone for any puzzle
- No musical ability or tone recognition required for any puzzle
- All speech is subtitled by default
- A full hint system including text hints and hotspot identification
- Rebind the mouse clicks to keys, or controller buttons
- Change movement modes to help with motion sickness
- Override monitor colours and/or add extra light to help avoid eye strain
- Change in-game written text to printed format
- Change the size of the cursors to make them more or less visible
- An option to reduce flickering light effects
- Some games have timers, but you can play games multiple times to progress
Videos
Demo Announcement Trailer — YouTube
A 3-Minute Introduction to CRT7 — YouTube
Images
Logo & Icon
Widgets
Selected Articles
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I really, really enjoyed playing CRT7 and cannot wait for it’s full release. It’s part escape room, part detective game, part procedural music game and part Y2K retro goodness.
Mairi, The Escape Roomer
Additional Links
- CRT7 - Procedurally Generated Music
- An example of how the procedurally generated music sounds like in the game: youtu.be.
About Amicable Animal
- Boilerplate
- I am Amicable Animal: part-time lecturer, part-time games developer, full-time tea drinker. I love combining old-school mechanics with minimalist, modern game design, to create puzzling, neon-infused worlds for players to explore. Lately I've been experimenting with alt-controllers, too!
- More information
- More information on Amicable Animal, our logo & relevant media are available here.
CRT7 Credits
- Amicable Animal
- Developer and Designer
- Luci Holland
- Additional music and sound
Contact
- Enquiries
- hello@AmicableAnimal.com
- Bluesky
- bsky.app/profile/amicableanimal.bsky.social
- Steam Developer Page
- store.steampowered.com/developer/AmicableAnimal
- Web
- https:///www.AmicableAnimal.com
- twitter.com/AmicableAnimal